Advocates of steampunk say that it is a trend you can not “do wrong”. The marriage of the Steam Age (also known as the Victorian Era in Europe) and Science Fiction is one where as long as a true love of any one of these spouses exists, any infidelities can be forgiven. A novel need only recognize the science behind steampunk, give it things to adapt, and recognize the impact that Victorian fashion has on the trend, in order to be a successful member of the movement. It is in this way that someone who has no interest in fashion, little interest in the social aspects of history, and no desire to turn away from electricity-inspired Science Fiction, can still be recognized as a steampunk fan, due to my fannish love of seeing characters and events adapted to other universes- Dungeons and Dragons versions of Star Wars characters, Star Wars RPG adaptations of slasher movie monsters, and in this case, steampunk renditions of those self-same characters.
In those areas where the setting is complete, it is a masterful effort to introduce an individual to Steampunk writing. This is a world where technology such as our own exists- we're told of a place known as "Circuit City", and there are places where carnivorous cyborgs rule the roost. We don't see these places, because observing them first hand would make the rest of the book too hard for most of us to maintain our suspension of disbelief.
The world of Terminal World is besieged by The Mire, a terrible natural phenomenon that separates regions of land, air and presumably water by how complex something inside it- most notably technology, but anything with molecules is effected- can be inside them. We first open up in Neon Heights, a zone where some electricity works, but it's a lower technology zone different enough from the 21st century to avoid the problems I just mentioned.
Throughout the early chapters of the book we're taught things about Steamville. We learn about zone sickness, the side effect of traveling between zones, and that electricity doesn't work in Steamville. Before we ever make it to the zone, we see a wealthy family in Victorian era dress that made the trip because their zone doesn't allow the usage of X-rays. It's those details that tell us pretty much all we need to know about the differences between Neon Heights and Steamville, and once Quillon and Meroka make the trip, we've learned what we can expect about traveling for the rest of the novel.
Without learning about anyone's history other than Quillon's, not learning the true nature of the angels or their wars with regular, “prehumans”, and being left hanging as to whether or not the actions of the main characters actually did any good in the short-term future of the planet or the city of Spearpoint, finishing the book feels as though you've just dedicated hours of your life to filler. It's very entertaining filler that makes you think and invest in the world it describes to you, but ultimately, without further novels in this universe that's all it is. Still, if you've been looking for a first experience with Steampunk or just have a ton of time to kill and need a book to read, Terminal World will fit the bill, as long as you don't mind Meroka's mouth.






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